PROGRESS
※ This Page is for personal record, its all about school task that i am personally done.
※ Materials that used ©opyright to the respective owner.
■ Photoshop/Illustrator/AfterEffects ■
PHS 1st 課題 -- its about character coloring
I overly done the background FX, rather than coloring the character (FFBlackMage)(-_-)ゞ゛
Not really satisfied with this one…

PHS 2nd 課題 -- Making a poster from random pictures
picking to make KingdomHearts theme, well i dunno why i choose this theme, i really didnt have specific reason, i just thought that i can get source image somehow…
On the making, i kinda have trouble with finding the image source, somehow not easy to find the right image source with good resolution, at the end i make some changes to the original plan, and complete it. overally it finish with 80% from what i plan.
The point that i don’t satisfied with tis task :
□ The Aura light that spread
□ The Logo, my teacher told me to fully remake the logo, so i did, but somehow i don’t satisfied with the current one
( ̄へ ̄)

PHS 3rd 課題 -- Design Surface Texture for basic-house base





At the beginning i plan to make medieval look house … but i change my mind, and try to design a European village-like house on Christmas eve with texture-base Christmas tree.
There still some parts need to be tweaked, but since that task over + dun have free time to re-working on past projects i leave it like that.
AE 1st 課題 -- Making Personal Logo Animation
Since the things that teacher teach me is no longer new to me, I planning to tried some new stuff, well i already know the infamous Ayato AE Tutorial for some quite time but never had time trying his tutorial, so i guess this the right time to try it out, so i did, it’s not like i expected, there are some parts that make me scratch my head, frankly i am not really used to AE yet…
After discussing with the teacher for the parts that i dun understand, i manage to follow and create half of ayato tutorial, its really nice experience! i learn many new things from that !
∴Sadly my teacher opposed to me, he said everyone can easily create that, since the plug-in/filter make it easy, while from my experience, maybe yeah the plug-in make it easier, but not people that dun know the basic (AE), so u have to learn&know the basic first before using the plug-in, since using the plug-in before know the basic will make u more confused! Like me even i already know the basic usage of AE there is some parts of the tutorial that i still didn’t understand.
AE 2nd 課題 -- Making Intro Movie Animation -Zephyr Oath-
Trying to make intro movie with goddess as theme… so first i gather images that i think i need, set sound (planning to use soundFX at later version), the BGM music that i use is a mix of DragOnDragoon2+WoWMovieIntro … I didn’t manage to 100% complete this at the given time, its around 85% completed though, the things left is text animation and scene cleanup+tweak. Regarding this intro movie, i use 3DCG arts that i like (they are kyungup-san.soanna lee-san and kjun-san works and blizzard diablo3 CGmovie
■ 3D Maya/XSI/Houdini/3DsMax ■
Like i predict 3D software not easy to get used… like adobe software
Thankfully our school using Maya in 英語[English] UI otherwise it will make harder to progres
◎ Phase 01. 「夏休み始まる前」
So far we still learning the basic, its all the basic, we still use nurbs to create the object
Modelling lesson is all about software tools introductions, Hyphershade usage. Rendering settings . Basic of modelling (Cup&Saucer&Spoon) using loft etc etc.
Animation lesson is just same.
◇ 1st 課題 -- Character creations using un-modified nurbs
actually i was told to create a character with rotatable parts, didn’t have any idea what i should create, so decide to create simple air-fighter with some armament equipped, to make it nice i add Cloud-particle space and explosion-particle set-up.

ZELCHNEIDER VZ-F01 DATA-SPEC :
Powerplant: ultracompact fusion-DriveReactor, output rated @1722 kW
Propulsion: rocket thrusters: 25150 kg total
>/ ABYS-BURST : Gatling Buster -- Accuracy 70M2Fraud
>/ ISOLDE-CALAMITY : MISSiLE -- Accuracy 95M2Fraud
>/ NEIDHART-BLAST : Particle Canon -- Accuracy 120M2Fraud
Might re-create this Air-Fighter when i learn deeper about 3D-Modeling
◇ Character Lighting -- Setting Up Lighting for a character (teacher set up the character and camera position for us), trying to imitate figure-ins photography lighting by reading some lighting tutorials on the net, i am satisfied enuf with the chara lighting but somehow not the drop-shadow, the tutorials that i read, everyone softer their figures drop-shadow to get nice photoshot, so i try to imitate that technique too, but somehow in 3D seems a bit different

◆Tannhäuser Project◆
◇ Character Modeling

Working hours until now about 35hours.
※ Still refining face part, to get closer face image from my concept
Modeling is damn taking lots time!… wish i can use Mudbox or Zbrush… but my teacher said don’t rely on software, create things with your hands!… oh well…
anyway this is my first character modeling, really putting lots passion in working on this project, hopefully can complete around 80% from what i imagine.
■ Photography+Drawing / CameraWorks ■
Beside computer task we also get drawing and camera work lesson.
I dun think i will post my drawing task in here, since i am to lazy to scan my school task neither i dun really focus in learning it either.
i forgot which is 2nd or 3rd 課題, anyway usually for CameraWorks lesson, we split-ed in severals groups and the group i working on that time is サラダボール/SaladBowl … actually i didn’t do much in video-taking parts, as for video-editing (on Adobe Premier), every member did it their self. Since its kinda boring, i add sound-FX to the video + Staff-Roll and really simple Intro Logo

